Once a Dragon Brawl is ended, a new one is started only after waiting the allotted cooldown period. The number of KOs achieved within the Dungeon Brawl displays on the "Brawl Finished" screen. The Brawl is paused by pressing the II Leave Battle button, and then either confirming the by pressing the Leave andĬontinue later button, or ending the current brawl and exiting and/or restarting a new Brawl using the Restart Brawl button. Replacement Dragons may be selected in any order, and the battle continues until all the Trainer's Dragons are defeated, or the Trainer decides to leave. When a Dragon on the Trainer's team is defeated, it must be replaced immediately by any remaining Dragon from their Dungeon Fighter team. There is no cap to opposing Dragon levels, the power levels scale from the power level of the Trainer's weakest Dragons to the strongest ones, and can continue to rise beyond that until the Trainer can go no further. Once battle ensues, any opposing Dragon defeated is immediately replaced by a stronger one. The Trainer's 9 strongest dragons (up to 12, depending on VIP Level) are automatically selected for the Trainer's Dungeon Fighter team, while the opponent has an endless supply of Dragons. Stepping Stones earned carry over into the next Brawl without a reset, if occurring in the same dungeon iteration. The points for a KO (Knock Out) are multiplied, ranging from 1 to 3, depending on the level of the Dragon participating in the defeat. For the duration of this event, three tasks are offered to choose from, which award Stepping Stones. Pressing the Start or Restart buttons begin a Brawl, where the Continue button continues an already started but paused Brawl. The goal of Dragon Brawl is not winning, but rather to fight to complete as many Brawl Tasks as possible, which allows the collection of as many Stepping Stones as possible.īefore entering a brawl, Dragon Brawl pane displays Arya and Otto, separated by swords, representing the battle to come. In a Dragon Brawl, the Trainer faces endless waves of opponent dragons thus, a Brawl cannot be won. “ Earn Stepping Stones in Infinite Dragon Brawls by defeating opponent dragons and completing combat challenges. See Bottomless Dungeon Guaranteed Dragon for more information. Occasionally, there are special prizes offered in addition to the Bottomless Dungeon Guaranteed Dragon (such as Divine Event tickets, Ancient Event tickets, or Dragon Pieces). ![]() Dungeon Tokens, on the other hand, remain in the possession of the Trainer. Remaining Stepping Stones are automatically exchanged for Dungeon Tokens at event end. Stepping Stones should be spent before the end of the weekly iteration, as they do not roll over from one event to the next. "Contains the weekly Bottomless Dungeon Guaranteed Dragon (guaranteed to be rewarded after a set number of openings) along with other goodies!" "Even more tokens and other goodies with a higher chance to win the Bottomless Dungeon Guaranteed Dragon." "More tokens and other goodies with a medium chance to win the Bottomless Dungeon Guaranteed Dragon." "Tokens and other goodies with a small chance to win the Bottomless Dungeon Guaranteed Dragon." Chests contain Dungeon Tokens as one option, while the other two choices vary to include time-limited Dragons, Stepping Stones, Gems, and other rewards, all which change weekly. Opening the pink chest a certain number of times (number of times varies with each iteration) awards the Bottomless Dungeon Guaranteed Dragon.Īll chests contain 3 random items, only one can be collected. The final pink chest, at the end of the map, is the most valuable and is called bottomless because it can be opened an unlimited number of times. Small red chests, medium green chests, and large blue chests can only be opened once each. The value of the rewards increases with the size of the chest opened. Maps change each week, with two different map (backgrounds) having three cost variations each, for a total of 6 maps of different costs.įour kinds of chests can be opened in exchange for the number of Stepping Stones indicated when reaching them. The Stepping Stone cost becomes more expensive the further the progression is along on the map. Various side paths are encountered along the way, each providing smaller rewards chests. Trainers progress along a Dungeon Map main path, which eventually leads to a bottomless pink chest. The Dungeon Map screen displays the time left until the Dungeon resets, and the current number of Stepping Stones and Dungeon Tokens possessed. Stepping Stones are the currency allowing progression through the Dungeon Map to open prize chests. The current number of Stepping Stones earned appears at the top, and the Explore button at the bottom. The Dungeon pane serves as an entrance to the Dungeon Map when pressed.
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